Category: goatee-stroking musing, or something

  • Mystery lockdown phone message

    “Just a test call. Time to stay home. Stay safe and stay home.”

    This message from an unknown caller has sat on our landline answering machine since 2020 or 2021. No idea who or what sent it. All I know is it came in just before noon on a Tuesday morning. The entirely synthesized voice makes me think it’s a junk call, but there’s no scam attached. Just this message, slightly eerie, quite inexplicable.

  • The Quite Rubbish Clock, mk.2

    this is bad and I should feel bad

    In early 2013, I must’ve been left unsupervised for too long since I made The Quite Rubbish Clock:

    It still isn’t human readable …

    Written in (Owen Wilson voice) kind of an obsolete vernacular and running on hardware that’s now best described as “quaint”, it was still absurdly popular at the time. Raspberry Pis were still pretty new, and people were looking for different things to do with them.

    I happened across the JASchilz/uQR: QR Code Generator for MicroPython the other day, and remembered I had some tiny OLED screens that were about the same resolution as the old Nokia I’d used in 2013. I wondered: could I …?

    small microcontroller board with USB C cable attached and an OLED screen on top. The OLED is displaying a QR code which reads '172731'
    OLED Shield on a LOLIN S2 Mini: very smol indeed

    The board is a LOLIN S2 Mini with a OLED 0.66 Inch Shield on top, all running MicroPython. One limitation I found in the MicroPython QR library was that it was very picky about input formats, so it only displays the time as HHMMSS with no separators.

    Source, of course:

    # -*- coding: utf-8 -*-
    # yes, the Quite Rubbish Clock rides again ...
    # scruss, 2022-06-30
    # MicroPython on Lolin S2 Mini with 64 x 48 OLED display
    # uses uQR from https://github.com/JASchilz/uQR
    # - which has problems detecting times with colons
    
    from machine import Pin, I2C, RTC
    import s2mini  # on Lolin ESP32-S2 Mini
    import ssd1306
    from uQR import QRCode
    
    WIDTH = 64  # screen size
    HEIGHT = 48
    SIZE = 8  # text size
    r = RTC()
    
    # set up and clear screen
    i2c = I2C(0, scl=Pin(s2mini.I2C_SCL), sda=Pin(s2mini.I2C_SDA))
    oled = ssd1306.SSD1306_I2C(WIDTH, HEIGHT, i2c)
    oled.fill(0)
    
    
    def snazz():
        marquee = [
            "   **",
            "   **",
            "   **",
            "   **",
            "   **",
            "********",
            " ******",
            "  ****",
            "   **",
            " quite",
            "rubbish",
            " clock",
            "  mk.2",
            "<scruss>",
            " >2022<"
        ]
        for s in marquee:
            oled.scroll(0, -SIZE)  # scroll up one text line
            oled.fill_rect(0, HEIGHT-SIZE, WIDTH,
                           SIZE, 0)  # blank last line
            oled.text("%-8s" % s, 0, HEIGHT-SIZE)  # write text
            oled.show()
            time.sleep(0.25)
        time.sleep(5)
        oled.fill(1)
        oled.show()
    
    
    snazz()  # tedious crowd-pleasing intro
    
    qr = QRCode()
    while True:
        qr.add_data("%02d%02d%02d" % r.datetime()[4:7])
        qr.border = 1  # default border too big to fit small screen
        m = qr.get_matrix()
        oled.fill(1)
        for y in range(len(m)):
            for x in range(len(m[0])):
                # plot a double-sized QR code, centred, inverted
                oled.fill_rect(9 + 2*x, 1 + 2*y, 2, 2, not m[y][x])
        oled.show()
        time.sleep(0.05)
        qr.clear()
    
    

    If your output is glitchy, you might need to put the following in boot.py:

    import machine
    machine.freq(240000000)
    

    This increases the ESP32-S2’s frequency from 160 to 240 MHz.

    Update: there’s a fork of uQR that provides better character support, particularly those required for sending Wi-Fi Network config.

  • Hydraulic Tiles

    (decorative pattern)
    recreated from the Threlkeld Granite Co Ltd’s Album: Ornamental Granitic Tiles (1898), sheet 8

    The Internet Archive has Threlkeld Granite Co Ltd’s Album of ornamental granitic tiles online, and I’m really digging the patterns of the hydraulic tiles they made. I’ve recreated some of their patterns in InkScape, and made this small demo by tiling bitmapped renderings.

  • Adding RGB LEDs to an illuminated arcade button

    Somewhat painterly view of the button doing its thing. The weird clunking sound is my camera’s continuous focus. For a clearer but more flickery view, see here

    Following on from a customer query at Elmwood Electronics, I can confirm that one can install install addressable RGB LEDs/NeoPixels inside one of these large buttons. It’s not the easiest build, so whether one should attempt this is another matter entirely.

    You’ll need:

    • Large Arcade Button with LED – 60 mm White (tall version) – this is larger and more domed than the flat-top one that Adafruit sells
    • RGB LEDs – I used a generic 8 LED ring, but anything not too tall and under 45 mm in diameter should fit. Either a 7 X WS2812 5050 RGB LED Ring or Adafruit’s NeoPixel Ring – 12 x WS2812 5050 RGB LED with Integrated Drivers could also work
    • Thin (and I mean thin: I used 28 AWG) Silicone Cover Stranded-Core Wire in several colours. You’ll want to cut this quite long at first, as you have to ease it through some tiny holes in the button assembly. If you solder connectors on the end, you won’t be able to disassemble or install the button without cutting them off. Do I speak from experience here? You betcha!
    • The usual soldering/hot gluing/bending/prying/grabbing/cutting tools you already know and love. In addition, you might consider a non-marring spudger and a pair of small(ish) arterial forceps (aka hemostats, aka Kelly forceps, aka fishing hook removal pliers)

    I’m not going to cover soldering the wires to the LED PCB in any depth here. You’ll need three wires: 5 V power, Ground and Data. Even though the LEDs I used need 5 V power, they are quite happy with 3.3 V logic on the data line. They need more than 3.3 V power to light, though.

    a large arcade machine style button on the left: it has a clear domed top and a threaded base. On the right is the combined microswitch and LED holder that fits into the button base
    The button in two pieces, as you might expect to receive it
    the top of the button disassembled into its main parts: bezel ring at top left, threaded lock ring at bottom, and main button mechanism. The mechanism is upside down, so the return spring and button actuators can be seen inside the threaded shaft
    Main parts of the button top, once you’ve removed the lock ring
    Close up of inside the shaft: return spring and its retainer tabs, and button actuators can be seen
    First step is to ease the spring out without bending it too much or breaking the retainer tabs
    Close up of inside the shaft: the tips of a pair of forceps have eased the top of the spring past its retainers
    I used small forceps to ease the spring out. Once you get it started, it unscrews easily from behind the retainers
    Close up of inside the shaft: the button actuators have been pushed down the shaft, allowing the top of the button to be pulled out
    Now the spring is out the way, you can squeeze in the actuator tabs and push them down the shaft to liberate the button top
    button top components arranged: black threaded button base on left, return spring in the middle, and domed clear top with white underside and white actuators sticking down
    The button top disassembled
    clear button top attached to its white underside. A blunt metal tool (spudger) is pointed at the push-fit join between the two parts
    Carefully lever off the clear top with a blunt tool like a spudger. Now would have been a great time to clean dust and other wee bits off your workspace, as they’ll surely end up inside the button, looking nasty
    clear button top separated from its white base. A translucent white diffuser is inside the clear top. The white base has a hollow centre and a circular cavity
    The button top opened up. The cavity is about 45 mm in diameter and only a few millimetres deep
    The microswitch with the LED holder attached on top. The blade of a blunt metal spudger is inserted under a plastic tab that holds the LED holder onto the switch
    Removing the LED holder from the microswitch is done by levering open (gently) the plastic tab that clamps the holder onto the switch.
    the LED holder at left, and the bare microswitch. The LED holder has an LED in a white plastic retainer, and below it two spade contacts. The switch has three spade connectors: Com(mon) on the base, and "NO 3" (Normally Open) and "NC 2" on the right side. Normal operation connects COM and NO
    LED holder and microswitch separated. For normal button operation, the contacts NO and COM become connected when the button is pressed. The spade contacts on the LED holder look like they should come out, and they will (soon)
    LED holder disassembled into two parts. The black LED holder base is on the left, with the two conenctor clips slightly blurry at top. On the right is the LED in its white support, pulled out of the holder base
    Pull the LED out from the holder, and you’ll see the metal clips that held it in place. These clips have to come out: I found the pushing them in slightly while pulling down on the spade connector eased them out eventually
    White button top underside with an 8 RGB LED ring hot glued into it. Three thin insulated wires (from top: yellow (data), red (5 V) and black (GND)) are previously soldered behind the LED board, and are secured against strain with a large deposit of hot glue
    LED ring hot glued into place. Make sure that the wires are properly secured, as you don’t want to take this apart again
    threaded button base with clear top fitted, seen from underneath. The white button actuators have been pushed back into place, and the three coloured wires are feeding through the hole in the shaft. The return spring is outside the wires, and is being fitted around the retainers inside the shaft
    Fit the clear button top back inside the base, feeding the wires through the shaft. Fitting the return spring back in is a bit more chaotic than getting it out. I ended up jamming it in with forceps, and it seemed to sort out okay despite that
    underside of the button shaft, with microswitch attached to LED holder. The wires coming from the LED ring inside the button top have been fed through the small cavities where the original LED holder clips/contacts have been removed. The red/black power wires are on the side towards us, while the yellow data wire is behind the microswitch
    The really fiddly bit: feeding the wires through the tiny gaps where the LED holder clips/contacts used to be. Even using thin (28 AWG) silicone covered wire, all three wires couldn’t fit down one side. Make sure the wires are pulled gently through, and aren’t snagged anywhere
    Fully reassembled button, with microswitch installed into its bayonet connector in the threaded shaft, and the button actuator lined up with the microswitch lever on the left. The yellow data wire is in front of the microswitch at bottom
    Finished! Make sure that the switch actuates properly by lining up the LED holder in the bayonets inside the shaft. Of course, you’ll have wanted to install the button in your project before doing this assembly, as you’ll have to feed those pesky wires back through again if you haven’t …
  • you can colour this in if you want to

    lattice of intersecting squares on diagonals
    Jali pattern, as noted from the sleeve of Garifulla Kurmangaliyev’s recording of Asylzhan (Kazakhstan, 1958) in “Excavated Shellac: An Alternate History of the World’s Music” notes, p.173

    PDF, too, if you like such things: record_label_jali.pdf. Made with OpenSCAD.

  • More Magic Designer Nonsense

    This is what I simulated earlier – except drawn on a real Magic Designer. Something’s off with what I modelled …
    All of these are drawn with the Magic Designer angle set to 57, which puts the crank discs exactly in phase. The blue circle in the middle is an exactly image of a crank disc, if perhaps a very dull plot.
  • Slightly imperfect Hoot-Nanny/Magic Designer simulation

    round figure with three interlaced 6-fold curves picked out in red, green and blue
    I even emulated the locating notches at the edge of the paper …

    Simulated (and not quite right yet) output from a “HOOT-NANNY” or Magic Designer, a proto-Spirograph toy that drew six-sided curves on round paper sheets. It was made by Howard B. Jones and Co. of Chicago, IL and first sold in 1929. The company’s better known for producing Jones Plugs and Sockets, sometimes known as Cinch-Jones connectors. The “HOOT-NANNY” name was dropped when production moved to the Northern Signal Company of Saukville, WI.

    My eBay-acquired Magic Designer is quite beaten up, and doesn’t always produce accurate results. Here’s how one should look, from the instruction pamphlet:

    diagram of the Magic Designer toy: central turntable holding paper is rotated by crank at bottom right. On the left are two crank discs (upper and lower) each with a crank pin that can fit into holes along two arms. These arms are joined at a pivot, and in the centre of this pivot is a pencil.

The upper crank disc can be moved in an arc relative to the lower disc. This is controlled by a locking shift lever on the right
    I can’t shake the feeling this was originally something like an artillery ranging tool or suchlike

    As far as I’ve been able to work out, the parameters of the machine are:

    • central turntable is 6″ in diameter, with 192 gear teeth around the edge;
    • (paper diameter is 5¾”);
    • each crank disc is 1″ diameter (32 teeth), with the crank pin at ⅜” radius;
    • the handle can only be turned clockwise. Consequently, the turntable can only turn anticlockwise;
    • fixed pins at 90° and 180° are 6½” apart;
    • distance between handle centre and fixed crank centre is 5″ on a 7″ PCD. Handle is therefore at ~225.585° and fixed crank at ~134.415°
    • the shift lever has a 10-70° scale, which corresponds to moving the upper crank disc between 30-90° of arc from the lower (fixed) crank disc;
    • the pencil arms have 18 holes labelled A to R, at ¼” spacing from 5¾ to 1½”. The perpendicular distance from the pivot holes to the pencil is 5/16″. This small offset makes very little difference to the overall arm length.

    If we model the toy with a fixed turntable:

    • the crank pins describe epitrochoids around the edge of the paper;
    • the pencil point traces the intersection of two circles of radius the lengths of the pencil arms, each centred on a crank pin.

    Here’s a very simple model in Python that emits a hard-coded (but editable) pattern in HP-GL: Slightly imperfect Python simulation of the “HOOT-NANNY” (or Magic Designer) drawing toy (static local copy: hootnanny.zip). It doesn’t do anything with the fixed circle studs (yet)

  • I spent all of yesterday calculating circular key grids …

    12 green forked twig-like motifs arranged around a circle
    a green thing

    … only to realize I don’t really like circular key grids.

  • Autumn in Canada: PicoMite version

    Autumn in Canada: PicoMite version

    So I ported autumn in canada from OpenProcessing to PicoMite BASIC on the Raspberry Pi Pico:

    a small black screen images with text in the centre: autumn in canada scruss, 2021-11 just watch ...
    no leaves
    a small black screen images with text in the centre: autumn in canada scruss, 2021-11 just watch ... with one red and one orange maple leaf sitting on top of it
    a couple of leaves
    a small black screen images with text in the centre: autumn in canada scruss, 2021-11 just watch ... with four red/yellow/orange maple leaves sitting on top of it
    more leaves
    a small black screen images with text in the centre: autumn in canada scruss, 2021-11 just watch ... with sixteen simulated fallen maple leaves mostly covering it
    plenty of leaves
    a small black screen image completely covered with many simulated fallen maple leaves
    far too many leaves

    The biggest thing that tripped me up was that PicoMite BASIC starts arrays at 0. OPTION BASE 1 fixes that oversight. It would have been nice to have OpenProcessing’s HSV colour space, and an editor that could handle lines longer than 80 characters that didn’t threaten to bomb out if you hit the End key, but it’ll serve.

    Source below:

    ' autumn in canada
    ' scruss, 2021-11
    ' a take on my https://openprocessing.org/sketch/995420 for picomite
    
    OPTION base 1
    RANDOMIZE TIMER
    ' *** initialize polar coords of leaf polygon and colour array
    DIM leaf_rad(24), leaf_ang(24), px%(24), py%(24)
    FOR i=1 TO 24
        READ leaf_rad(i)
    NEXT i
    FOR i=1 TO 24
        READ x
        leaf_ang(i)=RAD(x)
    NEXT i
    
    DIM integer c%(8)
    FOR i=1 TO 8
        READ r%, g%, b%
        c%(i)=RGB(r%,g%,b%)
    NEXT i
    
    ' *** set up some limits
    min_scale%=INT(MIN(MM.HRES, MM.VRES)/8)
    max_scale%=INT(MIN(MM.HRES, MM.VRES)/6)
    min_angle=-30
    max_angle=30
    min_x%=min_scale%
    min_y%=min_x%
    max_x%=MM.HRES - min_x%
    max_y%=MM.VRES - min_y%
    
    CLS
    TEXT MM.HRES/2, INT(MM.VRES/3), "autumn in canada", "CM"
    TEXT MM.HRES/2, INT(MM.VRES/2), "scruss, 2021-11", "CM"
    TEXT MM.HRES/2, INT(2*MM.VRES/3), "just watch ...", "CM"
    
    kt%=0
    DO
        cx% = min_x% + INT(RND * (max_x% - min_x%))
        cy% = min_y% + INT(RND * (max_y% - min_y%))
        angle = min_angle + RND * (max_angle - min_angle)
        sc% = min_scale% + INT(RND * (max_scale% - min_scale%))
        col% = 1 + INT(RND * 7)
        leaf cx%, cy%, sc%, angle, c%(7), c%(col%)
        kt% = kt% + 1
    LOOP UNTIL kt% >= 1024
    
    END
    
    SUB leaf x%, y%, scale%, angle, outline%, fill%
        FOR i=1 TO 24
            px%(i) = INT(x% + scale% * leaf_rad(i) * COS(RAD(angle)+leaf_ang(i)))
            py%(i) = INT(y% - scale% * leaf_rad(i) * SIN(RAD(angle)+leaf_ang(i)))
        NEXT i
        POLYGON 24, px%(), py%(), outline%, fill%
    END SUB
    
    ' radii
    DATA 0.536, 0.744, 0.608, 0.850, 0.719
    DATA 0.836, 0.565, 0.589, 0.211, 0.660, 0.515
    DATA 0.801, 0.515, 0.660, 0.211, 0.589, 0.565
    DATA 0.836, 0.719, 0.850, 0.608, 0.744, 0.536, 1.000
    ' angles
    DATA 270.000, 307.249, 312.110, 353.267, 356.540
    DATA 16.530, 18.774, 33.215, 3.497, 60.659, 72.514
    DATA 90.000, 107.486, 119.341, 176.503, 146.785, 161.226
    DATA 163.470, 183.460, 186.733, 227.890, 232.751, 270.000, 270.000
    ' leaf colours
    DATA 255,0,0, 255,36,0, 255,72,0, 255,109,0
    DATA 255,145,0, 255,182,0, 255,218,0, 255,255,0
    

    You could probably use AUTOSAVE and paste the text into the PicoMite REPL. I used an ILI9341 SPI TFT LCD Touch Panel with my Raspberry Pi Pico along with some rather messy breadboard wiring.

    Fun fact: the maple leaf polygon points are derived from the official definition of the flag of Canada.

  • p-touch Pico pin labels

    breadboard with Raspberry Pi Pico attached, and two labels running down the sides with the pin names
    Pico pin labels: not bad for a first try

    This worked better than I expected. The tricky parts are trimming the edges and getting it them straight.

    Here’s the image to print on your label maker:

    combined Pico pin labels printed sideways on a tape label
    print on 12.7 mm tape
  • Modding an Adafruit PIR for 3.3 volts

    green circuit board covered in surface mount components. A grey wire has been soldered to the output pin of the SOT-89 package 7133-1 voltage regulator
    slightly dodgy soldering of a grey jumper wire to the Vout pin of the PIR’s voltage regulator

    Consider the Adafruit PIR (motion) sensor (aka PIR Motion Sensor, if you’re in Canada). Simple, reliable device, but only runs from a 5 V supply. Yes, there are smaller PIRs that run off 3.3 V, but if this is what you have, you need to do some soldering. Annoyingly, the sensor on the board is a 3.3 V part, but the carrier was designed in Olden Tymes when King 5 V ruled.

    You can try powering it from 3.3 V, but it’ll go all off on its own randomly as its own power supply won’t be supplying enough voltage. There are a couple of sites on how to modify these PIRs that either describe old kit you can’t get any more, or do it completely wrongly. Just one post on the Adafruit support forum gets it right.

    One way of doing this is to provide 3.3 V directly to the output pin of the voltage regulator, and ignore the 5 V power line entirely. The regulator’s a SOT89-3 part that looks a bit like this:

    71xx-1 SOT-89 package outline, with three pins at the bottom and one large ground tab (connected to centre pin, but not visible) at the top
    wee leggy thing

    In the photo above, it’s flipped over. Whichever way it’s oriented, we want to put power directly into the Vout pin. There may be easier points to solder this to than a tiny surface mount pin (almost definitely one of the capacitors) but this has held for me.

    How to use it in MicroPython? Like the TTP223 capacitive touch sensors I looked at before, a PIR gives a simple off/on output, so you can use something like this:

    from machine import Pin
    from time import sleep_ms
    
    pir = Pin(21, Pin.IN)
    
    while True:
        print("[", pir.value(), "]")
        sleep_ms(1000)
    

    value() will return 1 if there’s movement, 0 if not. There are trigger time and sensitivity potentiometers to fiddle with on the board if you need to tweak the output.

    line graph showing output signal going from 0 to 1, back down to 0 and ending at one over a period of about 20 seconds
    Thonny plotter output showing a couple of movement detections. High output (on my device) stays up for about 4 seconds, so you can be pretty leisurely about polling PIRs

    Just remember: don’t connect the 5 V power line if you make this mod. I’m not responsible for any smoke emitted if you do — but I can always sell you a replacement …

  • Lentil Soup

    Ingredients

    • 6 cups vegetable stock (or 3 veggie stock cubes + 6 cups water)
    • 3-4 medium onions, chopped roughly
    • 4-6 medium carrots; half chopped roughly, half grated
    • 2 cups red split lentils
    • 4-6 tbsp olive oil
    • 2 tbsp baking soda (for soaking lentils)

    Optional ingredients

    • 1 tbsp prepared Dijon mustard
    • 1 tbsp sweet paprika

    Lentil Preparation

    • Rinse and drain lentils at least three times: they should no longer clump, and rinse water should not be very cloudy
    • Soak lentils in water with baking soda for at least an hour, occasionally stirring gently
    • Rinse lentils and soak for at least an hour in clean water; drain.

    Method

    1. Bring stock to a boil in a large pot. Add grated/chopped carrots and half the olive oil
    2. Fry onions in the rest of the olive oil until translucent, optionally with paprika
    3. Add fried onions to soup pot. Stir in Dijon mustard, if desired
    4. Cover and allow to low boil for 5-10 minutes
    5. Stir in drained lentils, and bring to a robust simmer
    6. Cover and simmer for 15 minutes.
    7. Serve and season to taste.

    Notes

    • This is based on my parents’ various lentil soup recipes from Scotland. They might use a ham or lamb-bone based stock
    • Until recently, I’d been overcooking the lentils. Red split lentils are quite delicate, and soaking and lightly simmering gives a pleasing result
    • The soaking in baking soda stage helps to de-gas the lentils
  • Snowy, after Paul Carter

    a line drawing of a white cat walking to the left with tail raised. A bright magenta square has been applied near front shoulder
    non-artist’s impression of Snowy
    (source SVG: white cat walking by papapishu on OpenClipArt)

    I’m remembering the time that Paul coloured a perfect square with a highlighter on their white family cat, Snowy. She had a pink side for weeks.

  • NO SIGNAL

    video title generated box with text “NO SIGNAL” moves around screen
    NO SIGNAL — duration 1:10:00
  • Raspberry Pi Pico with TTP223 Touch Sensor

    This is almost too trivial to write up, as the TTP223 does exactly what you’d expect it to do with no other components.

    breadboard with Raspberry Pi Pico and small blue capacitive touch sensor
    TTP223 sensor board connected to GP22 / physical pin 29

    Breakout boards for the TTP223 capacitive touch sensor come in a whole variety of sizes. The ones I got from Simcoe DIY are much smaller, have a different connection order, and don’t have an indicator LED. What they all give you, though, is a single touch/proximity switch for about $1.50

    Trivial code to light the Raspberry Pi Pico’s LED when a touch event is detected looks like this:

    import machine
    touch = machine.Pin(22, machine.Pin.IN)
    led = machine.Pin(25, machine.Pin.OUT)
    
    while True:
        led.value(touch.value())
    

    For the default configuration, the sensor’s output goes high while a touch is detected, then goes low. This might not be the ideal configuration for you, so these sensor boards have a couple of solder links you can modify:

    1. Active Low — sometimes you want a switch to indicate a touch with a low / 0 V signal. On the boards I have, the A link controls that: put a blob of solder across it to reverse the switch’s sense.
    2. Toggle — if you want the output to stay latched at one level until you touch it again, a blob of solder across the T link will do that. Unlike a mechanical switch, this won’t stay latched after a power cycle, though.

    And that’s all it does. Sometimes it’s nice to have a sensor that does exactly one thing perfectly well.

  • as I lait me down to sleep

    This would be inexplicable outside Canada.

  • Niche Knowledge: Z80 parallel port SD card on Zeta2

    green circuit board with secure digital card slot on left and 40-pin parallel interface connectors on the right
    Mini PPISD board: a slow SD card mass-storage system for 8-bit computers

    Almost no-one will need this knowledge, but I might need to remember it. In order to add Mini PPISD support to a RomWBW 3.01-supported system, you need to create a file called something like Source/HBIOS/Config/ZETA2_ppisd.asm (for yes, I’m using a Zeta SBC V2) containing:

    #include "cfg_zeta2.asm"
    UARTCFG		.SET	UARTCFG | SER_RTS
    CRTACT		.SET	TRUE		
    PPIDEENABLE	.SET	FALSE		
    SDENABLE	.SET	TRUE		
    PPPENABLE	.SET	FALSE		
    PPISD		.EQU	TRUE

    Running make from the top-level directory should create a ROM image called Binary/ZETA2_ppisd.rom for you to write to flash. Since my floppy drive isn’t feeling too happy, I had to resort to buying a TL866II Plus programmer to write the chip.

    And it worked!

     RomWBW HBIOS v3.0.1, 2021-03-12
    
     ZETA V2 Z80 @ 8.000MHz
     0 MEM W/S, 1 I/O W/S, INT MODE 2
     512KB ROM, 512KB RAM
    
     CTC: MODE=Z2 IO=0x20
     UART0: IO=0x68 16550A MODE=38400,8,N,1
     DSRTC: MODE=STD IO=0x70 Sun 2021-03-14 17:47:13 CHARGE=OFF
     MD: UNITS=2 ROMDISK=384KB RAMDISK=384KB
     FD: IO=0x30 UNITS=2
     SD: MODE=PPI IO=0x60 DEVICES=1
     SD0: SDSC NAME=SD    BLOCKS=0x003C7800 SIZE=1935MB
    
     Unit        Device      Type              Capacity/Mode
     ----------  ----------  ----------------  --------------------
     Char 0      UART0:      RS-232            38400,8,N,1
     Disk 0      MD1:        RAM Disk          384KB,LBA
     Disk 1      MD0:        ROM Disk          384KB,LBA
     Disk 2      FD0:        Floppy Disk       3.5",DS/HD,CHS
     Disk 3      FD1:        Floppy Disk       3.5",DS/HD,CHS
     Disk 4      SD0:        SD Card           1935MB,LBA
    
     ZETA V2 Boot Loader
    
     ROM: (M)onitor (C)P/M (Z)-System (F)orth (B)ASIC (T)-BASIC (P)LAY (U)SER ROM  
     Disk: (0)MD1 (1)MD0 (2)FD0 (3)FD1 (4)SD0 
    
     Boot Selection? 

    I was pleasantly surprised how easy it is to use a TL866 programmer under Linux. minipro does all the work, though. To write and verify the whole 512K Flash ROM, it’s:

    minipro -p SST39SF040 -w ZETA2_ppisd.rom

    The programmer supports over 16000 devices, of which around 10000 are variants (form factor, programming voltage, speed, OTP, etc). It’ll also verify over 100 different 74-series logic chips. It’s not a super cheap device (mine was a little over $80, from Simcoe Diy) but it does a lot for that price.

    Next stop: try rebuilding BBC BASIC with RomWBW’s timer support included ..

  • ZX81 40th Anniversary

    So the Z80-powered doorstop that got so many people started with computers was launched 40 years ago.

    My story is that we never had one: we had three, but only for a week each. It’s not that they failed, either. My dad, who ran the computer bureau at King George V Docks for the Clyde Port Authority, was Glasgow’s representative on the European Association for Data Processing in Ports (EVHA). The group was looking at ways for automating ship identification, efficient berthing and documentation handling.

    All the ports had data centres, but most of the mainframe time was for predefined tasks such as dock-worker payroll. There wasn’t the budget for computer time to try some of the experimental projects that may have helped with port automation.

    Several EVHA members were trying home computers unofficially, but many of them were too expensive to come in under expense account rules. These “big” micros required a business case and purchase order to buy. The ZX81, limited as it was, did fit in the expense budget and – equally importantly – fitted into my dad’s suitcase as he made his monthly trips to Europe.

    The week before my dad was scheduled to leave, he’d buy a ZX81. Of course, it needed “testing”, something me and my brother were only too happy to do. At the end of the week, it would get packed up and on its way to Europe.

    I’m not sure if the clandestine micros were ever actually used for controlling ship traffic (you get considerably fewer than three lives manoeuvring an LNG tanker), but more likely in simulation. I understand that the ZX81 was able to simulate the traffic management for the entire Port of Rotterdam for a while, at least until its RAM pack wobbled.


    reposted from ZX81 40th Anniversary – Histories – Retro Computing