Category: computers suck

  • vase mode

    I’m still a sucker for vase mode/spiral contour prints … this one made in OpenSCAD:

    Thanks to Andrew at ProtoLab for the loan of the PrintrBot. I’ve got a demo at UofT on Wednesday, and my Reach 3D isn’t exactly portable. Yeah, I should probably get a cheap Monoprice printer to lug around to occasional demos, but I’d need to find a donor …

  • Thingiverse Customizer: a tiny guide

    Thingiverse‘s Customizer allows users to customize suitable OpenSCAD models without knowing any OpenSCAD code. While it does have some documentation to help developers along, there’s still a lot of guesswork.

    I released my first (working!) Customizer design the other week: Parametric Finger Pen Holder (Vertical). While the docs are the primary source of developer information, you might want to know the following:

    • Customizer assumes that every variable defined before the first module definition in the script is a user parameter. To give it a hint that it should stop displaying variables, add an empty module (such as module naff() { }) after the last variable definition you want Customizer to display.
      (There’s supposed to be a CUSTOMIZER VARIABLES/CUSTOMIZER VARIABLES END comment pair that will do this too, but it didn’t work for me)
    • Customizer will fail if there’s any character other than strict ASCII in the script, and won’t give useful diagnostics about the problem. Check your comments for accents and fancy punctuation
    • Customizer displays a real-time preview of your model. This means the rendering will be a little rough, especially if you use set operations such as union(), difference() and intersection(). If you have to hit F6 to render your model in OpenSCAD properly, it’s going to look a bit off in Customizer
    • If you must use resource-intensive functions such as hull() and minkowski(), try to limit them to 2D paths that are subsequently extruded. Everyone else in the Customizer job queue will thank you
    • Similarly, keep the circle smoothness variables ($fa, $fn, $fs) in sensible ranges
    • Customizer creates a new Thing under your name rather than just letting you download your customized model. You likely want to delete that once you’re finished with it.
      (This also means that Customizer only works for registered Thingiverse users. I can’t see any way around this, unfortunately)
  • “space acid poisoning …”

    Thanks to users sbadger and lurkio on the stardot forum, I’ve been reunited the original BBC BASIC one-liner that begat 2d Star Dodge/Stardodger: Asterisk Tracker!

    game screen with zigzag line (you) vs static white asterisks and a frame around the screen. The object is to get through a small gap in the right hand side of the fram and avoid all the asterisks, using only one key
    Asterisk Tracker

    It was published in the December 1984 edition of BEEBUG Magazine (vol. 3, issue 7; page 9) and is credited to N. Silver.

    It’s impossibly short:

    1L=0:REP.L=L+3:MO.4:DR.1279,0:DR.1279,452:MOVE1279,572:DR.1279,1023:DR.0,1023:F.I=1TOL:V.31,RND(32)+5,RND(31),42,30:N.:P.(L-3)/3:X=0:Y=512:REP.PL.69,X,Y:X=X+4:Y=Y-(INKEY-74+.5)*8:U.PO.X,Y)=1ORX=1280:U.X<1280:V.7:REP.U.INKEY-99:RUN
    

    It makes extensive use of BBC BASIC’s abbreviations, and the writeup even warns

    … Here the programs are extensively abbreviated so that the line will fit into Basic’s keyboard buffer. Because of this, you cannot edit a LISTed version, and so, to allow for errors, it is best to spool out a copy of the text to tape/disc initially. This can be achieved as follows:

    *SPOOL PROGRAM
    type in program
    *SPOOL

    The program unwinds to something much more understandable:

       10 L=0
    20 REPEAT
    30 L=L+3
    40 MODE 4
    50 DRAW 1279,0
    60 DRAW 1279,452
    70 MOVE 1279,572
    80 DRAW 1279,1023
    90 DRAW 0,1023
    100 FOR I=1 TO L
    110 VDU 31,RND(32)+5,RND(31),42,30
    120 NEXT
    130 PRINT (L-3)/3
    140 X=0
    150 Y=512
    160 REPEAT
    170 PLOT 69,X,Y
    180 X=X+4
    190 Y=Y-(INKEY(-74)+.5)*8
    200 UNTIL POINT(X,Y)=1 OR X=1280
    210 UNTIL X<1280
    220 VDU 7
    230 REPEAT UNTIL INKEY(-99)
    240 RUN

    The instructions are typical of the day:

    The first game (called “Asterisk Tracker”) is a very simple game in which you have to guide a “snake” across the screen, whilst avoiding the stars. As the game progresses, more and more stars will be displayed, and the ease of the game rapidly disappears. The Return key guides the “snake” upwards, but it moves down if Return is not pressed. Aim your “snake” for the gap in the wall, and don’t touch any objects as this causes instant death from space acid poisoning!

    Um, yeah, N. Silver, whatevs …

    It’s pretty amazing that three type-ins could fit on a page: especially when you consider that the BEEBUG magazine was A5!

    page of text from Beebug magazine, including full program text and description of the game
    beebug vol 3 issue 7 page 9

    If you want to play it (and who wouldn’t? We wasted days on this game) you can either run this Asterisk Tracker alone in the browser: Asterisk Tracker, or lurkio has combined them into one, and put them here: Beebug One-Line Games (Asterisk Tracker, a Truffle Hunt clone, and a treasure hunt).

    I just wish Graeme Smith were still with us to play this.

  • moar 10PRINT nonsense

    10 Print CHR$(205.5+RND(1)): Goto 10

    but this still owns it:

    10 PRINT CHR$(199+2*RND);: GOTO 10

    I found I can get this to preload in an emulator, but you still have to type RUN and hit return. See, look: http://scruss.com/cpc/6128s.html?stardoj.dsk/10%20PRINT%20CHR$(199+2*RND);:%20GOTO%2010

  • Waveplot: interference contours

    Even though this plot is only about the size of a postcard, it took around 1½ hours to plot …

  • Rob Manuel’s British Council Tile / Bus Fabric Sim

    Rob’s British Council Tile / Bus Fabric Sim — described here: Amstrad BASIC that approximates the tiling schemes that a local council might have used for a municipal building in the 1970s — is a joy. So few colours!

    No, really: this *was* the seat pattern on Western SMT buses circa 1979

    Because I care (and don’t if you don’t), here’s the Locomotive BASIC source, lovingly typed into the Caprice32 emulator then extracted as text using iDsk:


    10 ' British Council Tile / Bus Fabric Sim
    20 ' by Rob Manuel 2018
    30 '
    40 ' z/x - change char up/down (ascii)
    50 ' space - random palette
    60 ' c - show ascii val, inks & pause
    70 ' v - random character (128+ ascii)
    80 ' b - random char and cols
    90 ' n - fill with same line & pause
    100 'i - input ascii value
    110 '
    120 ON BREAK GOSUB 260:MODE 1:LOCATE 1,26
    130 DEF FNs=INT(RND*255)
    140 SYMBOL 255,FNs,FNs,FNs,FNs,FNs,FNs,FNs,FNs
    150 DEF FNp=INT(RND*4)
    160 DEF FNi=INT(RND*26)
    170 GOSUB 470
    180 GOSUB 270
    190 o$="":i$=INKEY$
    200 IF i$<>"" THEN GOSUB 380
    210 FOR i=1 TO 40
    220 w$=CHR$(14)+CHR$(FNp)+CHR$(15)+CHR$(FNp)
    230 w$=w$+CHR$(c):o$=o$+w$:NEXT i
    240 store$=o$
    250 PRINT o$;:GOTO 190
    260 CALL &BC02:PAPER 0:PEN 1:END
    270 aa=FNi:bb=FNi:cc=FNi:dd=FNi
    280 INK 0,aa:INK 1,bb:INK 2,cc:INK 3,dd
    290 BORDER aa
    300 GOSUB 320:RETURN
    310 IF c>255 THEN c=32:IF c<32 THEN c=255
    320 LOCATE 1,1:PAPER 0:PEN 1
    330 PRINT "C:"c;
    340 PRINT CHR$(c);
    350 PRINT " ";
    360 PRINT "I:"aa;bb;cc;dd;
    370 LOCATE 1,26:RETURN
    380 IF i$=" " THEN GOSUB 270:RETURN
    390 IF i$="z" THEN c=c-1:GOSUB 310:RETURN
    400 IF i$="x" THEN c=c+1:GOSUB 310:RETURN
    410 IF i$="c" THEN GOSUB 310:CALL &BB18:RETURN
    420 IF i$="i" THEN LOCATE 1,1:INPUT "ASCII?",c:GOSUB 310:RETURN
    430 IF i$="v" THEN GOSUB 470:GOSUB 310:RETURN
    440 IF i$="b" THEN GOSUB 270:GOSUB 470:GOSUB 310:RETURN
    450 IF i$="n" THEN FOR i=1 TO 25:PRINT store$;:NEXT:CALL &BB18:RETURN
    460 RETURN
    470 c=INT(RND*128)+127:RETURN

    And if you really care, here’s an emulator snapshot — BritishCouncilTileSim.zip

    Update: I modified the code slightly (essentially, all INT(RND*n) to RND MOD n) so it would compile with Hisoft Turbo Basic. It works! It’s faster!

    Snapshot: BritishCouncilTileSimCompiled.zip

  • Apple IIgs: before and after graphics

    Unless you have the heavy analogue Apple CRT that was specially made for it, composite video output on the Apple IIgs is utterly dismal:

    Apple IIgs: composite to LCD display

    Adding an Apple IIgs → SCART cable through a SCART to HDMI converter is much better:

    Apple IIgs: via SCART and HDMI

    There’s still a little bit of shimmer to the background, but at least text is legible.

  • OpenSCAD might not’ve been the best choice here

    OpenSCAD might not’ve been the best choice here

    OpenSCAD might not’ve been the best choice here

    Yup, lots of circles, intersections, differences and offsets went into this attempt at the logo of my favourite museum.

    For the determined/demented, here’s the source. It’s probably not that useful for learning OpenSCAD, as it’s written in my typical “carve away all the bits that don’t look like an elephant” style:

    // akm logo - why yes this *is* a good tool to use ...
    
    // constants for octagon maths
    r1 = 1 - sqrt(2) / 2;           // ~0.292893
    r2 = sqrt(r1);                  // ~0.541196
    x1 = (sqrt(2) - 1) / 2;         // ~0.207107
    
    sc = 100;                       // size factor
    t = 4;                          // line thickness
    bigt = 7;                       // strapwork gap thickness
    $fn = 256;                      // OpenSCAD circle smoothness
    
    module petal() {
        intersection() {
            translate([ sc * x1, sc * x1])circle(r = sc * r2);
            translate([-sc * x1, sc * x1])circle(r = sc * r2);
        }
    }
    
    module hollow_petal() {
        difference() {
            offset(r =  t / 2)petal();
            offset(r = -t / 2)petal();
        }
    }
    
    module inner_lobe() {
        difference() {
            for (i = [0:3]) {
                rotate(i * 90 + 45)offset(r = t / 2)petal();
            }
            for (i = [0:3]) {
                rotate(i * 90 + 45)offset(r = -t / 2)petal();
            }
        }
    }
    
    module ring() {
        for (i = [0:3]) {
            rotate(i * 90)difference() {
                intersection() {
                    inner_lobe();
                    union() {
                        offset(r = -bigt / 2)petal();
                        rotate(45)offset(r = t / 2)petal();
                    }
                }
                rotate(90)offset(r = bigt / 2)petal();
            }
        }
    }
    
    module logo() {
        union() {
            ring();
            for (i = [0:3]) {
                rotate(90 * i)union() {
                    intersection() {
                        hollow_petal();
                        rotate(-90)offset(r = -bigt / 2)petal();
                    }
                    difference() {
                        intersection() {
                            hollow_petal();
                            rotate(45)offset(r = -bigt / 2)petal();
                        }
                        rotate(-90)offset(r = bigt / 2)petal();
                    }
                    
                    difference() {
                        hollow_petal();
                        offset(r = bigt / 2)union() {
                            rotate(-90)petal();
                            rotate(45)petal();
                        }
                    }       
                }
            }
        }
    }
    
    logo();
    
  • Flashprint except without the prints falling over

    I use a FlashForge Creator Pro 3D printer for work. It’s okay, but I wouldn’t recommend it: you have to manually level the print bed (ಠ_ಠ), you can’t print via USB, it pretends to be a knock-off MakerBot (same USB ID: naughty naughty) and its slicing software is a mishmash of GPL and other code all bundled up in one proprietary lump. It also doesn’t used g-code, which is a bit poo.

    3d print fail
    As Vik said: “The Flying Spaghetti Monster has cast forth His noodly appendage and made output in His own image.”

    I have been having endless trouble will tall prints losing adhesion, falling over, and leaving a noodly mess everywhere. I’ve fixed it by making some manual changes to the config file, the process as described here: Flashprint advanced print settings by editing the default.cfg configuration file. What I changed was:

    [brim]
    enable = true                  # valid range {true, false}, default is false # CHANGED
    extruderId = 0                  # valid range {0, 1}, default is 0
    margin = 10.0                    # valid range [1.0, 10.0], default is 5.0   # CHANGED
    layerCnt = 2                    # valid range [1, 5], default is 1           # CHANGED
    speed = 60                      # valid range [10, 200], default is 60
    excludeInterior = true         # valid range {true, false}, default is false # CHANGED

    This makes a colossal double-width, double thickness brim around the prints so that they will not topple. I’m very happy with the results so far.

    Rather than mucking about with config files, if you enable “Expert Mode” in Flashprint’s preferences:

    Then you can make a brim that stops prints coming off the print bed.

    expert brim settings = prints not fall over

    And lo, there was much rejoicing …

    23½ hour print job done! (They’re LipSync shells, btw)

  • Eugene’s fishing line header hack for Raspberry Pi Zero

    0.38 mm / 5.4 kg test Trilene threaded through Raspberry Pi Zero header holes
    0.38 mm / 5.4 kg test Trilene threaded through Raspberry Pi Zero header holes holds jumper wires snugly without soldering

    Eugene “thirtytwoteeth” Andruszczenko (of Game Boy Zero – Handheld Edition fame) posted a neat idea to help your Raspberry Pi Zero take jumper wires without soldering. He threaded fishing line through the 40 hole header, making an interference fit for header pins. I tried it with 0.38 mm Trilene, which worked rather well.

  • A few seconds from a 12- hour print job

    A few seconds from a 12- hour print job

    A few seconds from a 12- hour print job

    Instagram filter used: Lo-fi

    View in Instagram ⇒

    … which of course failed 95% through:

    As Vik said: “The Flying Spaghetti Monster has cast forth His noodly appendage and made output in His own image.”

    You gotta brim all the time.

  • Rose plots

    source by Dan Anderson: https://www.openprocessing.org/sketch/519299
    Enlarged and plotted on a Roland DXY pen plotter: 0.7 mm black pen on design vellum.

    Full page:

    Even if the 0.7 mm pen is a bit chunky for fine guilloché effects, the plotter output is pretty crisp. Here’s a detail at full resolution:

    select this to see the full resolution scan. Original is just under 6 cm wide

    Unfortunately, an earlier attempt to print this figure using a fresh-out-the-box 20+-year-old HP SurePlot ¼ mm pen on glossy drafting paper resulted in holes in the paper and an irreparably gummed-up pen. If anyone knows how to unblock these pens, I’m all ears …

  • birb chirper v2.0

    This is one of those toys that you whirl around on a piece of string and it makes a chirping sound like a flock of sparrows. I have no idea what they’re called, so I called it birb_chirper.

    Print Settings

    Printer: Reach 3D
    Rafts: Doesn’t Matter
    Supports: Doesn’t Matter
    Resolution: 0.3 mm
    Infill: 0%

    Notes: This is a thin-walled model, so use at least two shells and no infill for smooth walls.

    Post-Printing

    Take a piece of thin string about 1 metre long (I used micro-cord, very fine paracord), pass it through the hole in the tip, then tie off a jam knot that’s big enough to stop in the hole in the top but still pass back through the slot in the side. Now whirl the thing around fast by the string, and it should start to chirp.

    This is intended for the amusement of small children and the annoyance of adults.

    How I Designed This

    The tip of this thing is an ogee curve. I’ve included my library for creating simple ogee and ogive profiles in OpenSCAD.

    // ogive-ogee example
    // scruss, 2018
    use <ogive_and_ogee.scad>;
    ogive(20, 35);
    translate([0, -5])text("ogive(20,35)", size=3);
    translate([30, 0])ogee(20, 35);
    translate([30, -5])text("ogee(20,35)", size=3);

    Download: Thingiverse —birb_chirper by scruss. Local copy: birb_chirper.zip

  • Plotting a card …

    I made this two-colour plotted card for the MeFi “holiday card exchange – v.e.” thing. Pen plotter is a Roland DG DXY-1300 (1990s) using Roland 0.3 mm fibre-tip pens. Plot size is 123 × 91 mm, and is driven entirely from Inkscape 0.92.

  • Building (but not necessarily running) Amiberry on Raspberry Pi 3

    I might not have Amiberry — an optimized Amiga emulator for Raspberry Pi — running quite yet, but the build instructions at midwan/amiberry are a bit lacking. If you want to compile it under Raspbian Stretch, you’ll need the following packages:
    sudo apt install libsdl2-dev libxml2-dev libxml2-utils libsdl2-ttf-dev libsdl2-image-dev
    This will at least allow you to get it to build correctly with:
    make -j2 PLATFORM=rpi3-sdl2-dispmanx
    More later when/if I get it working.

  • CP/M 3.1 manuals as PDF

    The Unofficial CP/M Web site uses some very old file formats. As almost no-one can easily run Amí 3 to read the manuals these days, here are the CP/M 3.1 manuals from that site converted to PDF:

  • Raspblocks: Blocks-based Python coding for Raspberry Pi

    Update, 2019-01: raspblocks.com appears to be dead, with an “Account Suspended” error from the host

    Raspblocks is a new Blocks-based web programming environment for Raspberry Pi. You don’t even need to write the code on a Raspberry Pi, but the Python 3 code it produces will need to be transferred to a Raspberry Pi to run.

    For maximum authenticity (and slowness), I fired up  http://www.raspblocks.com/ on a Raspberry Pi Zero over VNC. It took a minute or more to load up the site in Chromium, but creating a simple program was all easy dragging and dropping:

    The code it produced was pretty much exactly what you’d write by hand:

    import RPi.GPIO as GPIO
    import time
    GPIO.setmode(GPIO.BCM)
    GPIO.setup(26, GPIO.OUT)
    
    while True:
        GPIO.output(26,True)
        time.sleep(1)
        GPIO.output(26,False)
        time.sleep(1)
    

    And, as you might expect, the code make an LED connected to GPIO 26 turn on and off. Science!

    Raspblocks isn’t as polished as its more established rival  EduBlocks, but Raspblocks doesn’t need any software installed. Edublocks installs its own Node.js-based web service, which would be painfully slow on a Raspberry Pi Zero. Raspblocks’ code needs to be run manually from a terminal, but I’d put up with that any day over having yet another Node server distribution installed under /opt.

  • Synthesizing simple chords with sox

    SoX can do almost anything with audio files — including synthesize audio from scratch. Unfortunately, SoX’s syntax is more than a bit hard to follow, and the manual page isn’t the most clear. But there is one example in the manual that gives a glimpse of what SoX can do:

    play -n synth pl G2 pl B2 pl D3 pl G3 pl D4 pl G4 \ 
         delay 0 .05 .1 .15 .2 .25 remix - fade 0 4 .1 norm -1
    

    While it plays a nice chord, it’s not obvious how to make audio files from this process. I have a project coming up that needs a few simple guitar chords, and with much trial and error I got SoX to spit out audio files. Here’s what I keyed into the shell:

    cat guitar.txt | while read chord foo first third fifth
    do
      echo "$chord" :
      sox -n \ 
        -r 16000 -b 16 "chord-${chord}.wav" \
        synth pl "$first" pl "$third" pl "$fifth" \
        delay 0 .05 .1 \ 
        remix - \ 
        fade 0 1 .095 \ 
        norm -1
    done
    

    with these lines in the file “guitar.txt”

    G   :  G2  B2  D3
    C   :  C3  E3  G4
    D   :  D3  F#4 A3
    F   :  F3  A3  C4
    A   :  A3  C#4 E4
    E   :  E2  G#3 B3
    Em  :  E2  G3  B3
    

    How the SoX command line breaks down:

      • -n —use no input file: SoX is going to generate the audio itself
      • -r 16000 -b 16 “chord-${chord}.wav” — with a sample rate of 16 kHz and 16-bits per sample, write to the output file “chord-….wav”
      • synth pl “$first” pl “$third” pl “$fifth” —synthesize three plucked tones read from the file
      • delay 0 .05 .1 —delay the second tone 0.05 s after the first and likewise the third after the second. This simulates the striking of guitar strings very slightly apart.
      • remix – —mix the tones in an internal pipe to the output
      • fade 0 1 .095 —fade the audio smoothly down to nothing in 1 s
      • norm -1 —normalize the volume to -1 dB.

    The chords don’t sound great: they’re played on only three strings, so they sound very sparse. As my application will be playing these through a tiny MEMS speaker, I don’t think anyone will notice.

    Update: well, now I know how to do it, why not do all 36 autoharp strings and make the “magic ensues” sound of just about every TV show of my childhood?

    Glissando up:

    sox -n -r 48000 -b 16 autoharp-up.wav synth pl "F2" pl "G2" pl "C3" pl "D3" pl "E3" pl "F3" pl "F#3" pl "G3" pl "A3" pl "A#3" pl "B3" pl "C4" pl "C#4" pl "D4" pl "D#4" pl "E4" pl "F4" pl "F#4" pl "G4" pl "G#4" pl "A4" pl "A#4" pl "B4" pl "C5" pl "C#5" pl "D5" pl "D#5" pl "E5" pl "F5" pl "F#5" pl "G5" pl "G#5" pl "A5" pl "A#5" pl "B5" pl "C6" delay 0 0.05 0.1 0.15 0.2 0.25 0.3 0.35 0.4 0.45 0.5 0.55 0.6 0.65 0.7 0.75 0.8 0.85 0.9 0.95 1 1.05 1.1 1.15 1.2 1.25 1.3 1.35 1.4 1.45 1.5 1.55 1.6 1.65 1.7 1.75 remix - fade 0 6 .1 norm -1

    Glissando down:

    sox -n -r 48000 -b 16 autoharp-down.wav synth pl "C6" pl "B5" pl "A#5" pl "A5" pl "G#5" pl "G5" pl "F#5" pl "F5" pl "E5" pl "D#5" pl "D5" pl "C#5" pl "C5" pl "B4" pl "A#4" pl "A4" pl "G#4" pl "G4" pl "F#4" pl "F4" pl "E4" pl "D#4" pl "D4" pl "C#4" pl "C4" pl "B3" pl "A#3" pl "A3" pl "G3" pl "F#3" pl "F3" pl "E3" pl "D3" pl "C3" pl "G2" pl "F2" delay 0 0.05 0.1 0.15 0.2 0.25 0.3 0.35 0.4 0.45 0.5 0.55 0.6 0.65 0.7 0.75 0.8 0.85 0.9 0.95 1 1.05 1.1 1.15 1.2 1.25 1.3 1.35 1.4 1.45 1.5 1.55 1.6 1.65 1.7 1.75 remix - fade 0 6 .1 norm -1

    Could maybe use some reverb in there for the ultimate nostalgic effect.

     

  • MQTT Talk tonight

    I’m talking at the Raspberry Pi Toronto Meetup tonight, and if all goes well, the Net-Connected Cowbell will make an appearance:

    My slides: MQTT.odp

    Links: