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Defines the size and location of a viewport where graphics can be displayed
on the screen.
VIEW [[SCREEN] (x1!,y1!)-(x2!,y2!) [,[color%] [,border%]]]
■ SCREEN Specifies that coordinates are relative to the
screen rather than the viewport.
■ (x1!,y1!)-(x2!,y2!) The coordinates of diagonally opposite corners
of the viewport.
■ color% A color attribute that sets the viewport fill
color.
■ border% A color attribute that sets the viewport border
color.
■ If all arguments are omitted, the entire screen is the viewport.
■ The available color attributes depend on your graphics adapter and the
screen mode set by the most recent SCREEN statement.
Example:
'This example requires a color graphics adapter.
SCREEN 1
VIEW (10, 10)-(300, 180), , 1
LOCATE 1, 11: PRINT "A big graphics viewport";
VIEW SCREEN (80, 80)-(200, 125), , 1
LOCATE 11, 11: PRINT "A small graphics viewport";
See Also ◄CLS► ◄SCREEN► ◄VIEW PRINT► ◄WINDOW►
◄Color Attributes and Values► ◄Screen Modes►
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