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Defines logical dimensions for the current graphics viewport. Use the WINDOW
statement to define your own viewport coordinate system.

WINDOW [[SCREEN] (x1!,y1!)-(x2!,y2!)]SCREEN       Inverts the normal Cartesian direction of the y screen
                   coordinates so that y values increase from the top of the
                   screen to the bottom.
    ■ (x1!,y1!)    Logical coordinates that map to the upper-left screen
                   coordinates of the viewport.
    ■ (x2!,y2!)    Logical coordinates that map to the lower-right screen
                   coordinates of the viewport.

    ■ WINDOW with no arguments disables the logical coordinate system.
    ■ Use the VIEW statement to change the size of the viewport.

Example:
    'This example requires a color graphics adapter.
    SCREEN 1
    FOR i% = 1 TO 10 STEP 2
        WINDOW (-160 / i%, -100 / i%)-(160 / i%, 100 / i%)
        CIRCLE (0, 0), 10
    NEXT i%

See Also    CLS    PMAP    POINT    SCREEN    VIEW    WIDTH
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